Post by Ryan on Aug 24, 2010 11:10:44 GMT -5
The basic gist of Greater Helium is to experiment in a confined and relatively small area with the creation of an integrated economic, military, and provincial system where each ties into the other. These are not exclusive (or inclusive for that matter), meaning you don't have to use the system unless you want to make use of one of the above three areas. I'll explain this more later.
Back to the main objective, Greater Helium is designed on the basis of the game Diplomacy with bits and pieces tacked on from other inspirational areas such as the Civilization game series and more. These ideas have been brought together based on my own reviews of the abilities and limitations seen in other micronation's who have also experiment with economic and military systems.
As far as I am aware, this is the only system that will integrate infrastructural and provincial development. It also simplifies things immensely from the grand scale used by ANUNIA, SCUE and other recwar societies. Roleplaying can still be done, but the actual movement, purchase, deployment, and display of troops on maps will be limited to just four types (see Provincial Military forum for further details). Unlike ANUNIA and SCUE, these forces will not be dependent on a person for support - instead they will rely on actual resources and control of land(s).
It is not stretching things to say that micronationalism has, as of late, moved more in the direction of simulation. This in itself entails roleplaying, which can include in that category games such as Diplomacy. Yet we are constantly faced with people who do not have a lot of time to invest in lengthy rules and long stories to accompany their actions. It is certainly nice when people can make that investment; but it shouldn't be a requirement to participating in the fun aspects of the hobby. This approach seeks to fix this problem by creating a well-rounded system that utilizes all aspects of the nation-state.
But, like any experiment, it needs to be run through trial tests and be developed. Any good scientist relies on the knowledge of his or her peers to improve upon the initial design. And so it is the case with Greater Helium. I invite anyone and everyone to participate in this effort and assist in the development of this system. I personally feel that it would be of great benefit to all micronations to have such a system that can be easily adopted and easily utilized by its citizens with a minimum of preparatory work involved. Your comments, ideas, and participation are welcomed and encouraged.
Back to the main objective, Greater Helium is designed on the basis of the game Diplomacy with bits and pieces tacked on from other inspirational areas such as the Civilization game series and more. These ideas have been brought together based on my own reviews of the abilities and limitations seen in other micronation's who have also experiment with economic and military systems.
As far as I am aware, this is the only system that will integrate infrastructural and provincial development. It also simplifies things immensely from the grand scale used by ANUNIA, SCUE and other recwar societies. Roleplaying can still be done, but the actual movement, purchase, deployment, and display of troops on maps will be limited to just four types (see Provincial Military forum for further details). Unlike ANUNIA and SCUE, these forces will not be dependent on a person for support - instead they will rely on actual resources and control of land(s).
It is not stretching things to say that micronationalism has, as of late, moved more in the direction of simulation. This in itself entails roleplaying, which can include in that category games such as Diplomacy. Yet we are constantly faced with people who do not have a lot of time to invest in lengthy rules and long stories to accompany their actions. It is certainly nice when people can make that investment; but it shouldn't be a requirement to participating in the fun aspects of the hobby. This approach seeks to fix this problem by creating a well-rounded system that utilizes all aspects of the nation-state.
But, like any experiment, it needs to be run through trial tests and be developed. Any good scientist relies on the knowledge of his or her peers to improve upon the initial design. And so it is the case with Greater Helium. I invite anyone and everyone to participate in this effort and assist in the development of this system. I personally feel that it would be of great benefit to all micronations to have such a system that can be easily adopted and easily utilized by its citizens with a minimum of preparatory work involved. Your comments, ideas, and participation are welcomed and encouraged.